Usable: A usable item as described but with both minor and major defects. The spine may be taped and will absolutely have writing inside. Fair : Very heavy wear and some serious issues. Can have problems such as minor age-stains, water stains or wide-spread writing or highlighting. Some cover rubbing/skuff, spine creasing and edge wear. May have very minor writing or highlighting. Some cover rubbing/skuff or spine creasing. No writing, highlighting, or stains on the cover or inside. Fine / Very Fine : Not Mint, but still in collectible condition. Near Mint : Almost mint, but some slight defect keeping it from the Mint category. My Grading System Mint : In original packaging or shrinkwrap. Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure - the fabled Soul Gem. A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst. I do combine shipping so check out my other listings.
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This is C2 The Ghost Tower of Inverness (TSR 9038), an adventure module (levels 5-7) for the 1st Edition Advanced Dungeons & Dragons role-playing game. necromacer Hodar does not summon undead and his spells cause collapses(no AI).Brand new and still sealed in shrinkwrap. rusty hatch is invisible from some angles crawling into 1st burrow in earth plane does not work In the end you get one fused key and one part. If I remember right 1s key could be found at near chess puzzle. if you get 2nd key before 1st it merges "with itself" to produce "2parts merged key" depsite having only 1 part. If you go even further you are teleported to the chess tiles(puzzle). spider/adventurer corpses are alive if you go from portal room. Strange I did not drink it, just pick it up? when I took potion of water breathing from a corpse I died. 2 different bags with silver(4000 each) you can sell for 70 and 35 in the same shop bracers AC4(etc.) don't work on henchmen henchmen stories are somewhat familiar (S4?) "tauwer"&"guarde" - scrawled note description Shamefully there is no 3rd part where youcan deal with your enemy finally. I recommend to play the next part (S4) with the same or different character. NOTE: You MUST also have Elesias' Abyss Tileset (Abyss.hak) installed in your HAK directory. Included within this faithful conversion of the classic PnP module are a number of new and/or updated creatures: Carnivorous Ape, Carrion Crawler, Dinicthys, Doppleganger, Firebat, Giant Ant, Giant Badger, Giant Centipede, Giant Crab, Giant Lizard, Giant Marine Beetle, Giant Sea Spider, Giant Viper, Green Slime, Hieracosphinx, Horned Devil, Ice Toad, Ixitxachitl, Leucrotta, Olive Slime, Owlbear, Pteranodon, Rust Monster, Slime Creature, Stone Giant, & Su-Monster. This module was originally written by Allen Hammack for the Official ADVANCED DUNGEONS & DRAGONS Game Tournament of Wintercon VIII, held in Detroit in November of 1979. At this moment, the Duke and his trusted Seer have called you all together in his chambers to discuss the terms of your quest, should you choose to accept. His Most Lordly Grace, the Duke of Urnst, seeks experienced hands to retrieve an ancient artifact from the fabled Ghost Tower of Inverness, and you (among others) have answered that call.
Your life as an adventurer has taken you far and wide across the lands of Flanaess, and thanks to an appeal for aid sent out by the Duke of Urnst, you now find yourself within the city walls of the Duchy's capital city. The continent of Flanaess ( World of Greyhawk) more specifically, the Duchy of Urnst near Wooly Bay and the Abbor-Alz. C2 - The Ghost Tower of Inverness very specifically states it has been designed for experienced players, and the mistake of equating experienced characters.